Synopse
DreamNA is a groundbreaking VR journey aiming to match humans with recurring dreams of others.
The average person has about 1,460 dreams a year. Most people over the age of 10 dream at least 4 to 6 times per night during a stage of sleep, although we tend to forget 95 to 99 percent of our dreams. However, according to a recent study, people suffering from certain brain tumors are unable to dream anymore.This inspired us to create a playground that allows each of us to borrow and customize immersive dreams adapted in virtual reality.
Why do we dream? What is the meaning of our dreams? Do we have recurring dreams? With this project, we address questions rather than answers and to design a playful manner of accessing VR dream adaptations.
In the short-term we aim to create an expanded database of adapted dreams in VR (based on extensive research) and user input (connecting the dreams with the feelings of the users as accurately as possible).
Tech-wise, we aim to integrate EEG headbands, in order to allow each user to access and customize dreams according to their level of concentration and involvement. Content-wise, we aim to add an archive of room-scale fictional dreams in virtual reality that would be much easier to customize. The content will be adapted after collected dream narratives.
On the long-term we aim to expand this concept intro a compelling transmedia journey and social experiment and to create the multi-player version of the project that will allow us to merge customized collective dreams.
The average person has about 1,460 dreams a year. Most people over the age of 10 dream at least 4 to 6 times per night during a stage of sleep, although we tend to forget 95 to 99 percent of our dreams. However, according to a recent study, people suffering from certain brain tumors are unable to dream anymore.This inspired us to create a playground that allows each of us to borrow and customize immersive dreams adapted in virtual reality.
Why do we dream? What is the meaning of our dreams? Do we have recurring dreams? With this project, we address questions rather than answers and to design a playful manner of accessing VR dream adaptations.
In the short-term we aim to create an expanded database of adapted dreams in VR (based on extensive research) and user input (connecting the dreams with the feelings of the users as accurately as possible).
Tech-wise, we aim to integrate EEG headbands, in order to allow each user to access and customize dreams according to their level of concentration and involvement. Content-wise, we aim to add an archive of room-scale fictional dreams in virtual reality that would be much easier to customize. The content will be adapted after collected dream narratives.
On the long-term we aim to expand this concept intro a compelling transmedia journey and social experiment and to create the multi-player version of the project that will allow us to merge customized collective dreams.