Alexandra Gojdičová

Slovakia

Alexandra Gojdičová

director, director of photography, script writer, editor, sound editor

Import Games

The series zooms on the gaming industry in an already established, but nevertheless unique Slovak and Czech scene. It shows how video games made their way to former Czechoslovakia and back to the outside world. Each episode explores one topic, jumping back and forth in time to create a dialogue between different generations - the game veterans who made games from scratch as a wonder back in the bleak 80s, and current talents bringing original ideas to the overcrowded indie scene.

From game veterans such as Tibor and Zajo from Fatbot Games, who started yet as a generation without guarantees and after years of experience in emerging local studio brands they decided to be the authors of their own fates. Back in the point of uncertainty, relying with minimal resources restlessly on their own dedication and judgment, they are now developing their third game after two installments of a stylish retro sci-fi Vaporum.

On the other hand there are young creators, such as 3D artist Šimon, for whom games have always been granted and his talent and studies abroad are tempting him to dare for higher goals. Or completely DIY authors such as graphic and game designers Bára and Tereza from Circus Atos, who are using the game medium as a space for child audience and to expand the possibilities of local artistic expression.

We also meet Michal and Maroš, a dynamic duo of theoreticians and historians from Trnava and the Slovak Museum of Design. They're not just collecting artefacts; they're crafting a narrative that defines broader societal connections through personal stories, shaping the future of gaming knowledge by fostering relationships and preparing us for the ever-evolving tech landscape.

We will present a range of stories, shedding light on an otherwise insurmountable amount of information, guiding you through different directions in each episode. Think of it like a narrative divided into game levels, each with its unique target, style, and rules of progression.
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